2026-04-17
Devlog #18 - Terminal.exe Mobile Port Begins
Early mobile port work started for Terminal.exe, focused on interaction density and readability.
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8 transmissions tagged #terminal-exe
2026-04-17
Early mobile port work started for Terminal.exe, focused on interaction density and readability.
2026-04-09
Input and layout adjustments continue to improve Terminal.exe controller-first usability.
2026-04-01
Prestige incentives and ghost rank pacing are being tuned for stronger long-run retention.
2026-03-24
Terminal.exe beta pass focused on readability, progression pacing, and UI responsiveness.
2026-03-20
Making the terminal feel alive with SYS_LOG chatter, milestone story arcs, terminal stage shifts, and the FBI RAID wipe screen.
2026-03-18
Implementing the prestige system with Burn Drives, Ghost Tokens, and a persistent Ghost Network skill tree.
2026-03-16
Adding meaningful progression and emergent decision-making with tiered nodes, upgrades, trace mechanics, and Zero-Day exploits.
2026-03-15
Building a minimal cyberpunk incremental experience that feels like a living terminal. Core loop, state management, and CRT-styled UI.