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Devlog #28 - Terminal.exe Doubles Down: Contracts, Raids, and a Ghost Skill Web

The first two Terminal.exe expansions land: a contract board with chosen targets, raid variety with a breach minigame and boss raids, an 18-node ghost skill web, challenge runs, and recruitable crew.

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Devlog #28 - Terminal.exe Doubles Down: Contracts, Raids, and a Ghost Skill Web

May was Terminal.exe's polish month. July is its depth month. We ran a full code review, drew up an expansion plan, and started shipping it phase by phase - each one written as a spec, pinned to the as-built code, and verified before the next began. Here's what the first two expansions put on the board.

Contracts & chosen targets. The idle loop finally has direction you choose. A contract board offers jobs with real terms; picking an active target shapes the run instead of leaving you to grind an undifferentiated feed. It's the reference pattern the rest of the expansion is built on - definitions, runtime types, and pure engine functions wired straight into the tick.

Raid variety, a breach minigame, and boss raids. Raids stopped being one repeated event. There's now variety in what comes at you, a hands-on breach minigame for when you want to lean in, and boss raids for the moments the system decides to make an example of you. (We also cleaned up a raid-wipe soft-lock and a burn slider that misbehaved on phones - the unglamorous half of every expansion.)

An 18-node ghost skill web. The old three linear ghost skills grew into a proper skill web: 18 nodes across 3 branches, with keystones gated behind Ghost Rank. Alongside it, challenge runs - modifier burns that hand you a harder ruleset for players who've seen everything the standard loop can throw.

Crew and hardware. You can now recruit operators - idle managers with actual personality, who talk to you - and build out a persistent rig. Both are Ghost Fragment sinks, so the prestige currency finally has somewhere meaningful to go besides the next flat upgrade.

Every one of these obeyed the same rule: zero new height added to the phone core view. The core terminal stays a single clean screen; all this depth lives in tabs, overlays, and the network map. Terminal.exe on a phone is a game, not a spreadsheet.

Three green checks per phase - strict types, lint, production build - or it didn't ship. Play it at terminal.cathoderaygames.com. Expansion III is already underway, and it's the one that gives the run an ending.

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