May was Terminal.exe's deep-clean month. The headline: zero-day core access is in - the late-game arc where the system stops pretending it can't see you and you stop pretending you're not coming for the core.
The unglamorous-but-vital list:
- Full UI polish sweep. Every modal, readout, and transaction flow went through the same pass so the whole terminal speaks one visual dialect. Pure text, pure phosphor - the way a terminal game should feel.
- TerminalButton hardened. The core interactive primitive now accepts native button attributes with strict click-event typing. One component, used everywhere, finally airtight.
- Lint hardening. Strict typing all the way down. Boring on purpose. Boring means stable.
- Metadata plumbing. Resolved an edge-runtime conflict on the static icon and social-image routes that was quietly threatening link previews.
None of this is a new feature you can screenshot. All of it is the difference between "indie game" and "game". Terminal.exe is live at terminal.cathoderaygames.com - go see if you can feel the polish.