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Devlog #2: Deeper Systems

Adding meaningful progression and emergent decision-making with tiered nodes, upgrades, trace mechanics, and Zero-Day exploits.

#devlog#terminal-exe#game-design#progression

Goal: Add meaningful progression and emergent decision-making.

  • Implemented Nodes (T1–T4) with escalating tiers and milestone bonuses.
  • Added one-time upgrades (e.g., Mechanical Keyboard, Subnet Masking) to shape build variety.
  • Introduced Trace as a tension mechanic that naturally forces operators into prestige.
  • Built Zero-Day Exploit as a risk/reward engine: execute for big data reward + trace spike.
  • Added tier unlock gating (requires Lv 50 on previous tier nodes); gives operators mid-run goals.
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