Three and a half weeks after the announcement, FRAGGED's systems milestone is complete - and the build is live at fragged.cathoderaygames.com. Phone strongly recommended (it's a dual-stick game; your thumbs are the controllers), desktop WASD+mouse works for the curious.
What landed in the final systems push:
- Gun mastery. Every kill is credited to the exact gun that scored it. 150 kills ranks a weapon Silver (+10% damage), 500 makes it Gold (+20%). It's the old-school system done honestly: no shortcuts, no purchase button, just a kill counter on every card in the Armory.
- Planet gimmicks. Each world now fights differently. Dustline-7 is wall-to-wall explosive barrels. Refinery ZK-9 hides a temporal spire - touch it and every machine on the map drops to half speed for ten seconds. Cinder Maw's ancient allied turrets still recognize R.U.S.T. as hostile, and they hold a grudge.
- Revolutions. Survive 15 waves and the run rolls into a new Revolution: the banner drops, R.U.S.T. escalates hard (+45% health, +30% damage on top of normal scaling), and the wave counter resets inside the bigger structure. How many revolutions can you bank ore through? That's the leaderboard question we're building toward.
Where it stands: the loop is deep - islands, extraction holds, six weapon classes with dual-carry, visible armor sets, XP, Smartillery, mastery, three planets with their own rules. What's next is the part we care about most: a full element-by-element polish pass. Character art with proper gun-handling poses, an Armory that shows you the actual weapons instead of describing them, and a UI worthy of a 2026 Android flagship.
Go scrap some robots. The Boomite isn't going to mine itself - that's what the robots were for, and look how that turned out.
