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Devlog #22 - April Sprint Recap

April wrapped with platform strategy, third-game onboarding, and backend ownership upgrades.

#devlog#studio#all-games

April closed with five major studio tracks aligned: platform waitlists, SEGFAULT onboarding on site, analytics independence, SQLite persistence, and regularized devlog cadence.

Terminal.exe, Noise Floor, and SEGFAULT now sit on one coherent publishing and operations backbone.

Next sprint focuses on launch sequencing, deeper game milestones, and tightening build reliability.

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